9-Ball is played with a cue ball
and nine (9) objects balls numbered 1 through 9. 9-Ball
is a rotation game, meaning the balls are shot in
numerical order. The shooter must strike the lowest
numbered ball on the table first. The game is over
when the 9-ball is legally pocketed. A player retains his turn at the table as long as he strikes the lowest
numbered ball first and legally pockets a ball. He
need not pocket the lowest numbered ball to continue
shooting. He may, for example, shoot the 1-ball into
the 4-ball thus pocketing the 4. He will continue
shooting but must, once again, strike the 1-ball first.
If the shooter shoots the 1-ball into the 9-ball and the
9-ball is pocketed without committing a foul, the
game is over.
1. Lag: Method used to start a match. Players
simultaneously shoot a ball from behind the
headstring, banking it off the foot rail and back to the
head of the table. Striking the side rails or any
pocket results in loss of the lag. The closest ball to
the head rail wins. It is permissible to strike the
head rail. If the lagged balls make contact with
each other, lag over.
2. Racking: Nine balls are used and are racked in a
diamond shape. The 1-ball is at the front of the rack
and on the foot spot. The 9-ball is in the center and
the rest of the object balls can be placed in any
numerical order. All balls should be frozen (touching)
as tightly as possible. The breaking player may
request and receive a rerack.
Note 1: When using coin-operated tables, save some
money by using all the balls in the event of a short
game. Example: If the 3 and 9 are made on the
break, the balls are reracked (because a 9-on-the-break
is a winner) using the 10 and 11 balls. The sequence in
the next game is 1,2,4,5,6,7,8,10,11.
The 11, in effect, is the "9-ball" (last ball) is this
game. Do not say the 10 replaces the 3; it is too
confusing. Shoot the balls in numerical order.
Note 2: The breaker can demand that the lowest
available nine balls be used each game.
3. Breaking: Players must break from behind the
head string. To be a legal break, the head ball must
be struck first and at least four balls must be driven to
the rails or a ball must be pocketed. The cue ball may
not be shot into a rail before the rack. An attempt to
break does not count unless the rack is broken as
above. Otherwise, the balls are reracked and
rebroken by the same player. A game not legally
broken, but resulting in a scratch or a foul, will be
reracked and broken by the opposite player. THE
RACK MUST BE STRUCK BEFORE A FOUL CAN OCCUR.
Breaking "safe" or "soft" is not allowed. The League
Operator may make judgments and issue penalties to
a team and players who are not breaking hard.
Breaking just hard enough to comply with this rule is
not a guarantee against penalties. Remember, break
as hard as you can with control.
4. After the Break: Various circumstances can occur
upon completion of the break. They are:
a. A foul on the break will result in ball-in-hand
anywhere on the table for the breaker's
opponent. Pocketed balls, if any, stay down (are not spotted),
except the 9-ball.
b. No balls are pocketed and it is the other
player's turn.
c. The 9-ball is made. This is a winner unless the
player scratches, in which case the 9-ball (any
other available high numbered ball is
adequate) is spotted and the turn passes to the
opponent with ball-in-hand anywhere on the
table.
d. One ball or a number of balls are made. It is
still the breaker's turn and he shoots at the
lowest numbered ball on the table.
e. Occasionally it occurs that a player mistakenly
shoots the wrong ball. Although it is
sportsmanlike for the sitting player to remind
the shooting player he is about to foul by
shooting the wrong ball, he is not required to
do so. Once the shooter has hit the wrong ball,
the foul has occurred whether the ball is
pocketed or not. If the ball is pocketed, it is
permissible, though not recommended, that the
sitting player allow the shooting player to
continue shooting until he feels inclined to call
the foul. The shooting player can escape
penalty by quietly realizing his error and
returning to shoot the correct ball and striking
it first on a shot prior to his opponent calling
the foul. In other words, the sitting player must call the foul before the shooter has shot the
correct ball.
5. Combination Shots: Combination shots are legal
and extremely common in 9-Ball. Just make sure to
hit the lowest numbered ball on the table first.
6. Balls on the Floor: Knocking the cue ball off the
playing surface is covered under fouls. Object balls
that get knocked off the playing surface will be
immediately spotted on the foot spot. If the foot spot
is taken, the ball will be placed on a line directly
behind the foot spot as close to the foot spot as
possible. If two balls are knocked on the floor, they
are placed in numerical order with the lowest
numbered ball closest to the foot spot. Spotted balls
will be frozen to one another. Knocking an object ball
on the floor is not a foul. It might occur that a player
legally pockets a ball while simultaneously knocking
some other ball(s) on the floor. In this situation, the
ball(s) is spotted and the player continues shooting
until he misses.
7. Pocketed Balls: Balls must remain in a pocket to
be legal. If a ball goes in a pocket but bounces back
onto the playing surface, it is not considered pocketed.
8. Spotting Balls: Other than the circumstances
described in "Balls on the Floor," the only ball that will
ever be spotted will be the 9-ball when the shooter has
pocketed the 9-ball and scratched or otherwise fouled.
If the shooter makes the 9-ball on the break and fouls or scratches, the 9-ball and only the 9-ball is spotted.
If the shooter is shooting at the object ball and plays it
into the 9-ball and pockets the 9-ball, but scratches or
otherwise fouls in the process, the 9-ball is spotted.
The incoming player has ball-in-hand and will be
shooting at the lowest numbered ball on the table.
Note 1: If a ball which has been hanging in a pocket
for more than a few seconds suddenly falls in, it is to
be placed back on the table where it was originally.
Note 2: It occasionally happens on tables with small
pockets that two balls become jammed in a pocket
and are leaning over the edge of the slate to some
degree. They are off the playing surface and are
pocketed. Drop them in and resume playing the
game unless the pocketing ends the game.
9. Fouls: If any of the following fouls are committed,
the penalty is ball-in-hand for the incoming player.
Make certain you have ball-in-hand before you touch
the cue ball by confirming with your opponent. Ball-in-
hand means you are allowed to place the cue ball
anywhere on the table and shoot the lowest numbered
ball on the table. Even after having addressed the
cue ball, a player may, if not satisfied with the
placement, make further adjustments with the hand,
cue stick or any other reasonable piece of equipment.
A foul may be called only if the player fouls while
actually stroking the cue ball, meaning a double hit of
the cue ball (sometimes called double clutching).
The ball-in-hand rule penalizes a player for an error.
Without this rule, a player could benefit by
accidentally or purposely scratching or fouling.
ONLY THE PLAYER OR THE COACH MAY OFFICIALLY
CALL A FOUL, although anyone may suggest to the
player or the coach that a foul should be called.
THESE ARE THE ONLY FOULS RESULTING IN
BALL-IN-HAND:
a. Anytime the cue ball goes into a pocket.
b. Failure to hit the correct ball first. (The correct
ball is always the lowest numbered ball on the
table.) The shooter has the advantage in these
situations unless his opponent has asked an
outside party to watch the hit. Protect yourself.
If you think your opponent is attempting a
shot that could result in a bad hit, get someone
to watch the shot before he starts shooting.
Teams involved in repeatedly calling bad hits
without outside party verification may be
subject to penalty points for disruptive
unsportsmanlike behavior.
c. Failure to hit a rail after contact. A sentence
that should answer many questions is: "Any
ball (including the cue ball) must go to a rail
AFTER LEGAL contact." A pocketed ball counts as a rail.
d. The object ball is frozen to a rail and the
player is contemplating playing a "safety." In
order for the "frozen ball" rule to be in effect,
the opponent must declare the ball frozen and
the player should verify. Once it is agreed the
ball is frozen the player must drive the object
ball to another rail (of course, it could hit
another ball, which in turn hits a rail) or drive
the cue ball to a rail after it touches the object
ball. If the latter method of safety is chosen
the player should be sure to obviously strike
the object ball first. If the cue ball strikes the
rail first or appears to hit both the rail and ball
simultaneously, it is a foul unless either the cue
ball or object ball went to some other rail.
e. It is a foul to jump a cue ball over another ball
by purposely miscuing it up in the air.
Accidental miscuing is not a foul unless other
rules in this section are violated.
f. Anytime the cue ball goes on the floor, or
otherwise ends up off the playing surface.
g. Receiving illegal aid (coaching from person(s)
other than the coach) during your turn at the
table.
h. Causing movement of the cue ball, even
accidentally, is a foul. It is not a foul to
accidentally move any other balls unless, while
shooting, a player moves a ball and it in turn strikes the cue ball. Even dropping the chalk
on the cue ball is a foul. Any balls moved
accidentally during a shot must be replaced by
the opponent after the shot is over and all
balls have stopped rolling. If it occurs before
the shot, it must be replaced by the opponent
before the shot is taken.
i. If, during the course of a shot, the cue ball
does not touch anything.
j. The player or his coach (during a coaching
time-out) may place the cue ball in a ball-in-hand
situation. The same rule regarding
placing the cue ball applies to the coach as
applies to the player. If the player, or coach
fouls in the process of placing the cue ball, it
will be ball-in-hand for the opponent.
Therefore, it should be the player's choice if he
wishes to place the cue ball or allow his coach
to do so.
k. Use caution when picking up or placing the cue
ball in a ball-in-hand situation. The cue ball is
always alive. If the cue ball, or the hand
holding it or moving it, touches another ball it
is a cue ball foul and your opponent has ball-in-
hand. Be especially careful when picking up
or placing the cue ball in a tight spot.






